"Programs must be written for people to read, and only incidentally for machines to execute." - Harold Abelson
Hello! I'm a fourth-year student at the CITM - UPC, specializing in Design and Development of Video
Games. My passion lies in crafting efficient and user-friendly tools that empower my fellow
developers to bring their creative visions to life.
As an aspiring Tools Programmer, my objective is to streamline workflows, enhance
productivity,
and foster collaboration within development teams. I’m also passionate about automating software
testing
to ensure stability and accelerate development cycles. I'm eager to contribute my skills and
enthusiasm
to innovative projects and help shape the future of game development.
Through coursework in Game Design I and II, as well as Level Design, I've developed a keen understanding of game mechanics, player engagement, and the iterative design process. I excel in conceptualizing gameplay concepts, creating compelling narratives, and crafting immersive gaming experiences.
With a strong foundation in programming acquired through various courses, I have experience and fluency in working with multiple programming languages including C, C++, C#, Python, and Flutter. I have extensive experience working with game engines such as Unity and Godot, where I've implemented gameplay systems, optimized performance, and integrated custom features. Notably, I've also developed my own game engine and successfully integrated a custom scripting system in C# to enhance functionality and flexibility in a bespoke game engine environment.