Sprite Editor Project
Description:
This project develops a free and open source tool for Godot, helping small
studios to optimise their pipeline and reduce time. Since indies lack the
resources for deep optimisations, this tool improves key processes. In the long
term, the goal is for the community to adopt it and for it to be natively
integrated into Godot.
Features:
Core Drawing Tools
- Pencil, Brush, Eraser with adjustable sizes
- Paint Bucket flood-fill powered by efficient BFS/DFS algorithms
- Color Wheel (RGBA, HSV, hex) & Eyedropper for precise sampling
File Management
- “Save” directly within Godot
- Support for PNG export (configurable quality settings)
Basic Shapes & Navigation
- Draw ellipses and rectangles
- Smooth zoom & panning for large canvases
Stability & Performance
- Optimized drawing loop for minimal lag
- Initial bug fixes and resilience against common edge cases
Testers:
Many thanks to all the beta testers who helped in the early stages of the
project:
- gfullstop
- ValeraDX
- Dry-Blackberry-13