A free, open-source plugin to streamline your 2D game development workflow
Download NowBrush, eraser, bucket fill, eyedropper, and more - all integrated directly in Godot.
Eliminate context switching between Godot and external image editors.
Free to use, modify, and contribute to under the MIT license.
This is a free and open source plugin specifically designed for the Godot game engine, which allows developers to create and edit 2D sprites directly within the editor, without the need for external programs like Photoshop, Krita, or Aseprite.
With different sizes for precise drawing control
Remove parts of your sprite with adjustable sizes
Fill areas quickly with the selected color
Intuitive color selection interface
Select colors already used on the canvas
Preserve your work easily within Godot's environment
Seamless integration with Godot's file system
Navigate your canvas with ease
Designed for both artists and non-artists
Created specifically for indie developers and small studios who need to save time and resources
Eliminates the need to constantly import/export sprites from external programs
Facilitates quick changes and fosters a more agile workflow centered in Godot
The plugin will be published on GitHub with full source code access
Available directly through Godot's built-in asset library
Website and demo trailer to showcase the plugin's capabilities
Future Vision: Designed for community adoption with the ambition to eventually be integrated as a base functionality of Godot.
Download the latest version of the plugin from these sources: